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Women in Games 2009
In 2009 with the objective of widening the audience and reach of the initiative WiG is running a series of activities in parallel with key games events, both academic and industry, to deliver focussed work to the wider community. Women in Games guest blogger Catherine Woolley will be covering this year's events at the Women in Games blog. WiG@DiGRA2009 The academic interest of WiG 2009 is represented through a strand at this year's DiGRA (http://digra2009.newport.ac.uk) to be held at Brunel University from 1st - 4th September 2009. DiGRA is the international games studies research subject association. The benefits of this partnership include presenting WiG research to the wider games studies community, attracting a broad range of work and sharing a rigorous peer review process. With 14 accepted papers on subjects ranging from machinima to sex and videogames do keep your eyes on the DiGRA2009 site for programme announcements. Location: Brunel University 1st-4th September 2009 URL: http://digra2009.newport.ac.uk Contact: emma.westecott@newport.ac.uk WiG @ DiGRA Programme Wednesday 2nd September Newton South, Brunel University Daily Delegate Rate £130 (incl member fee) Student Day Rate £65 (incl member fee) Early Start 9am Wig Welcome - Emma Westecott Chair, Helen Kennedy 9.30 - 11am ' Sex and Videogames: A Case of Misappearance Tanya Krzywinska More Than Just a Combo of Slaps? Representations and Experiences of LGBT Gamers On and Beyond the Screen Ben Light Coffee Chair, Emma Westecott 11.30 - 1pm Where the Women Are(n't): Gender and a North American ‚'Pro-gaming' Scene Nicholas Taylor Girls' Play: Context, performance & social videogame play Kelly Boudreau The Complexities of Performance: A Contextual Analysis of Gendered Play Jennifer Jenson Lunch Chair: Hanna Wirman : Women and Productivity Panel 2pm - 3.30pm Going with the Flo: Simulated Productive Play and the Dash games Shira Chess Gender Stories: Identity Construction in an Online Gaming Community Anne-Mette Albrechtslund Playing Productive: Pragmatic Uses of Gaming Jessica Enevold Tea Chair, Helen Kennedy Session 2.16 Killing Time in Diner Dash: Representation, Gender and Casual Games Braxton Soderman Balance Boards and Dance Pads: The Impact of Innovation on Gendered Access to Gaming Alison Harvey The Order of Play: Seeing, Teaching, and Learning Meaning in Video Games Aaron Chia-Yuan Hung Taking The Sims Seriously: Play, Identity, and Girls' IT Learning Elisabeth Hayes 5pm: WiG Keynote to be announced... 6 - 7 pm WiG mixer Music Room, Ground floor, Gaskell Building DiGRA Call for Papers - now ended In partnership with DIGRA 2009, Women in Games are honoured to issue a general call for papers to be presented at this year's DIGRA event at Brunel. Information about the DIGRA conference is here http://digra2009.newport.ac.uk. Women in Games 2009 @ DIGRA 2009 Call for Abstracts Submission deadline: Thursday April 30th 2009 The submissions page is here: Women in Games @ DIGRA Submissions Currently in its fifth year, Women in Games is an annual conference with the distinct aim of highlighting the most recent, groundbreaking work in computer game research and development to both academic and industrial worlds. WiG has consistently addressed the empowerment and professional development of women working in, and researching into, games and the games industry. In 2009 with the objective of widening the audience and reach of the initiative WiG is running a series of activities in parallel with key games events, both academic and industry, to deliver focussed work to the wider community. To date the themes addressed by feminist game studies can be broadly themed in work on gendered activity in digital games and feminine preference in play style and game characteristics. Other key studies look to gender equity in game making and to the wider context of access to games. From Brenda Laurel's work in the early 90s onwards (long pre-dating any such thing as games studies); critics, commentators and the academy have offered theories and observations on the difference in play habits, styles and consumption of digital gaming exhibited by women and girls. Yet well into our second decade of work in this area what can we say we have learnt? We believe that the time is ripe to return to core values in discussions around histories, difference and generation in game space. For more information please contact enquiries@womeningames.com. WiG@Develop The industrial interest of WiG 2009 is expressed through the provision of a WiG-sponsored keynote speaker to Develop 2009 in Brighton: http://www.develop-conference.com/developconference09/all_sessions.html 2007 WiG keynote, Alice Taylor, Commissioning Editor for Channel 4 is talking on Public Service Gaming on our behalf on Thursday 16th July. The benefits of this involvement and exposure is in increased industry awareness of the WiG initiative. Location: Develop Conference 14th-16th July 2009 URL: http://www.develop-conference.com Contact: emma.westecott@newport.ac.uk |
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